Reference index / 3D 모델링·기하·UV
UV Seam
A cut boundary used when unfolding a surface into UV space.
When to use it
Creating products, booths, environments, characters, and game assets.
Caveats and distinctions
For real-world reproduction, define units, axes, origins, and dimensions first. Display, collision, and manufacturing meshes have different requirements.
Implementation and classification
3D·렌더링 / 3D 모델링·기하·UV
Sources and verification status
https://docs.blender.org/manual/en/latest/
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.