ATLAS / DESIGN REFERENCE

Reference index / 재질·텍스처·라이팅

IBL

이미지 기반 조명 · dar-0b7ca44e1033

Lighting a scene using brightness and color information from an environment image.

When to use it

Designing materials and lighting for 3D products, game environments, and exhibition spaces.

Caveats and distinctions

Align texture color space, physical units, and lighting conditions. A material name alone does not guarantee physical accuracy.

Implementation and classification

3D·렌더링 / 재질·텍스처·라이팅

Sources and verification status

https://docs.blender.org/manual/en/latest/

분야 참고문서 · 링크 수록·개별 최신성 미검증

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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