Reference index / 재질·텍스처·라이팅
Key Light
The main light establishing a scene's primary form and lighting direction.
Try the example
When to use it
Designing materials and lighting for 3D products, game environments, and exhibition spaces.
Caveats and distinctions
Align texture color space, physical units, and lighting conditions. A material name alone does not guarantee physical accuracy. An original learning example, not a complete engine pipeline.
Implementation and classification
3D·렌더링 / 재질·텍스처·라이팅
Sources and verification status
https://docs.blender.org/manual/en/latest/
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.