ATLAS / DESIGN REFERENCE

Reference index / 레벨 동선·공간 문법

Affordance in Level Design

레벨의 행동 가능성 단서 · dar-3617a094b75f

Communicating possible actions, such as climbing or hiding, through spatial form and placement.

When to use it

Designing movement, visibility, choices, and combat through spatial structure.

Caveats and distinctions

An attractive scene is not necessarily a playable level. Establish movement parameters and camera conditions first.

Implementation and classification

맵·레벨 디자인 / 레벨 동선·공간 문법

Sources and verification status

https://dev.epicgames.com/documentation/en-us/unreal-engine/level-designer-quick-start-in-unreal-engine

분야 참고문서 · 링크 수록·개별 최신성 미검증

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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