Reference index / 레벨 동선·공간 문법
Cover Placement
Arranging cover height, spacing, and orientation to support protection and tactical movement.
When to use it
Designing movement, visibility, choices, and combat through spatial structure.
Caveats and distinctions
An attractive scene is not necessarily a playable level. Establish movement parameters and camera conditions first.
Implementation and classification
맵·레벨 디자인 / 레벨 동선·공간 문법
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