ATLAS / DESIGN REFERENCE

Reference index / 3D 모델링·기하·UV

UV Unwrap

UV 펼치기 · dar-39a2357138e1

Unfolding a 3D surface into pieces in 2D UV space.

When to use it

Creating products, booths, environments, characters, and game assets.

Caveats and distinctions

For real-world reproduction, define units, axes, origins, and dimensions first. Display, collision, and manufacturing meshes have different requirements.

Implementation and classification

3D·렌더링 / 3D 모델링·기하·UV

Sources and verification status

https://docs.blender.org/manual/en/latest/

분야 참고문서 · 링크 수록·개별 최신성 미검증

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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