Reference index / 이펙트 역할·구성·시간 구조
Real-time Visual Effects
Visual effects calculated and played in response to runtime input and scene state.
When to use it
Game combat and interactions.
Caveats and distinctions
Effects communicate range, danger, and outcomes as well as decoration. These stage names are production conventions, not fixed menus in every engine.
Implementation and classification
게임 VFX / 이펙트 역할·구성·시간 구조
Sources and verification status
https://www.riotgames.com/it/artedu/visual-effects
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.