ATLAS / DESIGN REFERENCE

Reference index / 게임 AI·내러티브·제작

Narrative Design

내러티브 디자인 · dar-5b1492f718ad

Designing how a story is communicated through rules, spaces, and interactions.

When to use it

Defining NPC behavior, narrative branches, and production pipelines.

Caveats and distinctions

Behavioral AI and generative AI are separate concepts. Design reproducible procedures and state transitions.

Implementation and classification

게임 디자인 / 게임 AI·내러티브·제작

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/

분야 참고문서 · 참고 페이지 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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