ATLAS / DESIGN REFERENCE

Reference index / 카메라·화면·후처리 효과

Tone Mapping

톤 매핑 · dar-61cfb2f67f2a

Mapping a wide brightness range into the range a display can reproduce.

Try the example

When to use it

HDR scene output.

Caveats and distinctions

Camera and screen effects directly affect readability and comfort. Consider intensity controls, disabling options, and accessible alternatives. Original executable ATLAS educational implementation, not a full external production toolchain.

Implementation and classification

게임 VFX / 카메라·화면·후처리 효과

Sources and verification status

https://www.riotgames.com/en/news/valorant-shaders-and-gameplay-clarity

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

Related references