Reference index / 힘·궤적·시뮬레이션
Restitution
A value controlling how much an object rebounds after collision.
When to use it
Collisions involving debris and balls.
Caveats and distinctions
Physical simulation and artistic control are separate goals. Check coordinate frames, time steps, and collision cost.
Implementation and classification
게임 VFX / 힘·궤적·시뮬레이션
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/3d/particles/index.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.