ATLAS / DESIGN REFERENCE

Reference index / 힘·궤적·시뮬레이션

Restitution

반발 계수 · dar-81496eb986d2

A value controlling how much an object rebounds after collision.

When to use it

Collisions involving debris and balls.

Caveats and distinctions

Physical simulation and artistic control are separate goals. Check coordinate frames, time steps, and collision cost.

Implementation and classification

게임 VFX / 힘·궤적·시뮬레이션

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/3d/particles/index.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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