Reference index / 힘·궤적·시뮬레이션
Particle Collision
Handling particle responses when they contact scene surfaces or specified shapes.
When to use it
Splashing raindrops and bouncing debris.
Caveats and distinctions
Physical simulation and artistic control are separate goals. Check coordinate frames, time steps, and collision cost.
Implementation and classification
게임 VFX / 힘·궤적·시뮬레이션
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/3d/particles/index.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.