ATLAS / DESIGN REFERENCE

Reference index / 3D 모델링·기하·UV

Retopology

리토폴로지 · dar-9f9d31246e01

Rebuilding a more suitable face-connectivity structure around an existing shape.

When to use it

Creating products, booths, environments, characters, and game assets.

Caveats and distinctions

For real-world reproduction, define units, axes, origins, and dimensions first. Display, collision, and manufacturing meshes have different requirements.

Implementation and classification

3D·렌더링 / 3D 모델링·기하·UV

Sources and verification status

https://docs.blender.org/manual/en/latest/

분야 참고문서 · 링크 수록·개별 최신성 미검증

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

Related references