Reference index / 레벨 동선·공간 문법
Combat Arena
A space shaping combat choices through movement, enemy placement, visibility, and resources.
When to use it
Designing movement, visibility, choices, and combat through spatial structure.
Caveats and distinctions
An attractive scene is not necessarily a playable level. Establish movement parameters and camera conditions first.
Implementation and classification
맵·레벨 디자인 / 레벨 동선·공간 문법
Sources and verification status
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