Reference index / 렌더러·트레일·리본·데칼
Mesh Particle
Representing each particle with a 3D mesh.
When to use it
Rocks, debris, and three-dimensional magical fragments.
Caveats and distinctions
Particle data and visible geometry are separate. The same particles can be rendered as sprites, meshes, ribbons, or other forms.
Implementation and classification
게임 VFX / 렌더러·트레일·리본·데칼
Sources and verification status
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