ATLAS / DESIGN REFERENCE

Reference index / 렌더러·트레일·리본·데칼

Mesh Particle

메시 입자 · dar-ce4d3b1b8d2a

Representing each particle with a 3D mesh.

When to use it

Rocks, debris, and three-dimensional magical fragments.

Caveats and distinctions

Particle data and visible geometry are separate. The same particles can be rendered as sprites, meshes, ribbons, or other forms.

Implementation and classification

게임 VFX / 렌더러·트레일·리본·데칼

Sources and verification status

https://dev.epicgames.com/documentation/unreal-engine/render-module-reference-for-niagara-effects-in-unreal-engine

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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