Reference index / 디자인·3D·맵 제작 도구
FMOD
Middleware configuring game-audio events, mixing, and runtime integration.
When to use it
Adaptive music and game sound.
Caveats and distinctions
Choose licensing appropriate to the project and distribution conditions.
Implementation and classification
제작 도구 / 디자인·3D·맵 제작 도구 / Audio / Game
Sources and verification status
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