ATLAS / DESIGN REFERENCE

Reference index / 전투·이동·입력 설계

Acceleration and Deceleration

가속·감속 · dar-076fa673a17a

Rules determining how movement speed increases or decreases with input changes.

When to use it

Tuning collision rules and input responses in action, survival, and platform games.

Caveats and distinctions

Frame counts depend on execution rate. Specify whether values use frames or units of time.

Implementation and classification

게임 디자인 / 전투·이동·입력 설계

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/

분야 참고문서 · 참고 페이지 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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