Reference index / 전투·이동·입력 설계
Active Frames
The interval during which an attack's hit detection is active.
When to use it
Tuning collision rules and input responses in action, survival, and platform games.
Caveats and distinctions
Frame counts depend on execution rate. Specify whether values use frames or units of time.
Implementation and classification
게임 디자인 / 전투·이동·입력 설계
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.