ATLAS / DESIGN REFERENCE

Reference index / 전투·이동·입력 설계

Recovery Frames

후딜레이 프레임 · dar-e2acb28ea0e5

The interval after an attack's active phase during which subsequent actions remain restricted.

When to use it

Tuning collision rules and input responses in action, survival, and platform games.

Caveats and distinctions

Frame counts depend on execution rate. Specify whether values use frames or units of time.

Implementation and classification

게임 디자인 / 전투·이동·입력 설계

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/

분야 참고문서 · 참고 페이지 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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