Reference index / 렌더러·트레일·리본·데칼
Mesh Decal
Displaying a decal through a separate mesh placed over a surface.
When to use it
Detailed surface patterns.
Caveats and distinctions
Particle data and visible geometry are separate. The same particles can be rendered as sprites, meshes, ribbons, or other forms.
Implementation and classification
게임 VFX / 렌더러·트레일·리본·데칼
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