ATLAS / DESIGN REFERENCE

Reference index / 렌더러·트레일·리본·데칼

Afterimage

잔상 · dar-2ed9d9479801

Retaining an object's earlier appearance or position to emphasize movement.

When to use it

Dashes, a sense of speed, and clone effects.

Caveats and distinctions

Particle data and visible geometry are separate. The same particles can be rendered as sprites, meshes, ribbons, or other forms.

Implementation and classification

게임 VFX / 렌더러·트레일·리본·데칼

Sources and verification status

https://dev.epicgames.com/documentation/unreal-engine/render-module-reference-for-niagara-effects-in-unreal-engine

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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