ATLAS / DESIGN REFERENCE

Reference index / 렌더러·트레일·리본·데칼

Geometry Trail

기하 트레일 · dar-2f250d1c9e32

A movement trail created by accumulating or deforming actual geometry.

When to use it

3D sword trails and tubular paths.

Caveats and distinctions

Particle data and visible geometry are separate. The same particles can be rendered as sprites, meshes, ribbons, or other forms.

Implementation and classification

게임 VFX / 렌더러·트레일·리본·데칼

Sources and verification status

https://dev.epicgames.com/documentation/unreal-engine/render-module-reference-for-niagara-effects-in-unreal-engine

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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