Reference index / 이펙트 역할·구성·시간 구조
Effect Envelope
The progression of an effect's intensity through properties such as size, brightness, and particle count.
Try the example
When to use it
Designing onset, peak, and ending timing.
Caveats and distinctions
Effects communicate range, danger, and outcomes as well as decoration. These stage names are production conventions, not fixed menus in every engine. An original learning example, not a complete engine pipeline.
Implementation and classification
게임 VFX / 이펙트 역할·구성·시간 구조
Sources and verification status
https://www.riotgames.com/it/artedu/visual-effects
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.