Reference index / 렌더링·카메라·최적화
Ray Tracing
Computing ray paths and surface intersections to determine reflections, visibility, and related effects.
When to use it
Balancing image quality and runtime cost in browser 3D, games, and product viewers.
Caveats and distinctions
Performance varies by scene, device, and resolution. Do not judge it from polygon count alone.
Implementation and classification
3D·렌더링 / 렌더링·카메라·최적화
Sources and verification status
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.