ATLAS / DESIGN REFERENCE

Reference index / 렌더링·카메라·최적화

Rasterization

래스터화 · dar-fe51a5ccfde1

The rendering process converting geometry into screen-pixel coverage.

Try the example

When to use it

Balancing image quality and runtime cost in browser 3D, games, and product viewers.

Caveats and distinctions

Performance varies by scene, device, and resolution. Do not judge it from polygon count alone. An original learning example, not a complete engine pipeline.

Implementation and classification

3D·렌더링 / 렌더링·카메라·최적화

Sources and verification status

https://threejs.org/docs/

분야 참고문서 · 참고 페이지 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

Related references