Reference index / 힘·궤적·시뮬레이션
World-space Simulation
Calculating particles in world coordinates independently of subsequent emitter movement.
When to use it
Smoke left behind along a traveled path.
Caveats and distinctions
Physical simulation and artistic control are separate goals. Check coordinate frames, time steps, and collision cost.
Implementation and classification
게임 VFX / 힘·궤적·시뮬레이션
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/3d/particles/index.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.