Reference index / 렌더러·트레일·리본·데칼
Trail Lifetime
The duration for which each segment of a trail remains visible.
When to use it
Short sword trails and long afterimages.
Caveats and distinctions
Particle data and visible geometry are separate. The same particles can be rendered as sprites, meshes, ribbons, or other forms.
Implementation and classification
게임 VFX / 렌더러·트레일·리본·데칼
Sources and verification status
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