ATLAS / DESIGN REFERENCE

Reference index / 렌더러·트레일·리본·데칼

Trail Lifetime

트레일 유지 시간 · dar-5ac591a778eb

The duration for which each segment of a trail remains visible.

When to use it

Short sword trails and long afterimages.

Caveats and distinctions

Particle data and visible geometry are separate. The same particles can be rendered as sprites, meshes, ribbons, or other forms.

Implementation and classification

게임 VFX / 렌더러·트레일·리본·데칼

Sources and verification status

https://dev.epicgames.com/documentation/unreal-engine/render-module-reference-for-niagara-effects-in-unreal-engine

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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