Reference index / 레벨 동선·공간 문법
Navigation Mesh
Pathfinding data representing traversable surfaces as polygonal regions.
When to use it
Designing movement, visibility, choices, and combat through spatial structure.
Caveats and distinctions
An attractive scene is not necessarily a playable level. Establish movement parameters and camera conditions first.
Implementation and classification
맵·레벨 디자인 / 레벨 동선·공간 문법
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