Reference index / 레벨 동선·공간 문법
Vista
A viewpoint or space deliberately presenting a broad landscape or upcoming objective.
When to use it
Designing movement, visibility, choices, and combat through spatial structure.
Caveats and distinctions
An attractive scene is not necessarily a playable level. Establish movement parameters and camera conditions first.
Implementation and classification
맵·레벨 디자인 / 레벨 동선·공간 문법
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