Reference index / 3D 모델링·기하·UV
Local / World Space
Coordinate systems expressing position and direction relative to an object or the overall scene.
When to use it
Creating products, booths, environments, characters, and game assets.
Caveats and distinctions
For real-world reproduction, define units, axes, origins, and dimensions first. Display, collision, and manufacturing meshes have different requirements.
Implementation and classification
3D·렌더링 / 3D 모델링·기하·UV
Sources and verification status
https://docs.blender.org/manual/en/latest/
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.