Reference index / 게임 AI·내러티브·제작
Prefab / Packed Scene
Engine features for storing a configured object hierarchy and instantiating it in multiple places.
When to use it
Defining NPC behavior, narrative branches, and production pipelines.
Caveats and distinctions
Behavioral AI and generative AI are separate concepts. Design reproducible procedures and state transitions.
Implementation and classification
게임 디자인 / 게임 AI·내러티브·제작
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.