Reference index / 힘·궤적·시뮬레이션
Depth-buffer Collision
Approximating particle-surface collisions using the camera's depth information.
When to use it
Lightweight screen-based collisions.
Caveats and distinctions
Surfaces outside the camera's view may not be handled completely.
Implementation and classification
게임 VFX / 힘·궤적·시뮬레이션
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/3d/particles/index.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.