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Reference index / 힘·궤적·시뮬레이션

Depth-buffer Collision

깊이 버퍼 충돌 · dar-b144738873b3

Approximating particle-surface collisions using the camera's depth information.

When to use it

Lightweight screen-based collisions.

Caveats and distinctions

Surfaces outside the camera's view may not be handled completely.

Implementation and classification

게임 VFX / 힘·궤적·시뮬레이션

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/3d/particles/index.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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