ATLAS / DESIGN REFERENCE

Reference index / 이펙트 역할·구성·시간 구조

Build-up Phase

빌드업 단계 · dar-bf8cc4f2ff93

A phase accumulating energy, brightness, or particles before an effect activates.

Try the example

When to use it

Spell casting and charged attacks.

Caveats and distinctions

Effects communicate range, danger, and outcomes as well as decoration. These stage names are production conventions, not fixed menus in every engine. An original learning example, not a complete engine pipeline.

Implementation and classification

게임 VFX / 이펙트 역할·구성·시간 구조

Sources and verification status

https://www.riotgames.com/it/artedu/visual-effects

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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