Reference index / 레벨 동선·공간 문법
Hard Gate
An explicit progression barrier that cannot be passed until its conditions are met.
When to use it
Designing movement, visibility, choices, and combat through spatial structure.
Caveats and distinctions
An attractive scene is not necessarily a playable level. Establish movement parameters and camera conditions first.
Implementation and classification
맵·레벨 디자인 / 레벨 동선·공간 문법
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