Reference index / 파티클 생성·수명·속성
Emitter
A component defining where, how, and under what conditions particles are created.
When to use it
Fountains, flames, and magical projectiles.
Caveats and distinctions
Particle count, emission rate, and lifetime are related, but engines configure them differently. Do not treat a product-specific formula as universal.
Implementation and classification
게임 VFX / 파티클 생성·수명·속성
Sources and verification status
https://docs.unity3d.com/Manual/ParticleSystemModules.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.