Design reference index · 21/27
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Unsaved Changes Indicator
An indicator that the current edits include changes not yet saved.
Sync Conflict Indicator
An indicator that different changes could not be merged automatically.
Stale Data Indicator
An indicator that displayed data no longer meets freshness requirements.
Indeterminate State
A state not representable as a single true/false value or completion percentage.
Presence Indicator
An indicator of user presence, such as available, away, or do not disturb.
Online Indicator
An indicator that a connection to the defined service is established.
Offline Indicator
A state in which the service considers the user or device disconnected.
Away Indicator
A state indicating inactivity for a period or that the user is away.
Do Not Disturb Indicator
A user-configured state restricting notifications or contact.
Connecting Indicator
An indicator that a communication connection is being established.
Reconnecting Indicator
A state attempting to restore a lost connection.
Degraded Status
A state in which a service remains available but some functionality or performance is impaired.
Sent Indicator
An indicator that a message reached the service's defined sending stage.
Delivered Indicator
An indicator that a message reached the receiving device or service.
Read Receipt
A service-reported indication that a message has been viewed.
Battery Indicator
An indicator of remaining charge, charging activity, or power state.
Signal Strength Indicator
A stepped or numeric indication of wireless signal strength.
Permission Denied Indicator
An indicator that required permission is missing or has been denied.
Read-only Indicator
A state allowing viewing while restricting editing.
Recording Indicator
An indicator that audio, video, or other recording is active.
Muted Indicator
A state indicating that the relevant audio input or output is muted.
Verified Badge
A badge indicating completion of a verification procedure defined by the service.
Privacy Indicator
An indicator of sensitive capability use, such as camera, microphone, or location access.
Status Effect Icon
An icon representing an effect applied to a character or target.
Buff Icon
An icon indicating a beneficial stat change or enhancement.
Debuff Icon
An icon indicating a harmful stat change or restriction.
Crowd Control Indicator
An indicator of effects restricting movement or actions.
Stun Indicator
An indicator of a state that prevents actions for a period.
Root Indicator
An indicator of restricted movement while other actions may remain available.
Silence Indicator
An indicator that particular abilities cannot currently be used.
Damage-over-Time Indicator
An indicator of an effect that applies repeated damage over time.
Stack Counter
A number showing how many times an effect has stacked or its accumulated intensity.
Duration Indicator
An indicator of an active effect's remaining duration.
Cooldown Overlay
An overlay on an ability icon indicating that it is waiting to become available again.
Radial Cooldown
A circular sweep that fills or recedes to represent remaining cooldown time.
Charge Counter
An indicator of remaining uses or stored charges.
Ability Ready Indicator
An indicator that an ability's requirements are met and it can be used.
Objective Marker
A marker identifying the location or target of the current objective.
Waypoint Marker
A marker indicating a route point or user-designated location.
Off-screen Indicator
An indicator, often at the screen edge, pointing toward an off-screen target.
Crosshair
An aiming marker using intersecting lines or a similar central form.
Hit Marker
Feedback indicating that the game registered a successful hit.
Damage Direction Indicator
An indicator of the direction from which an attack or damage originated.
Aggro Indicator
An indicator of hostility or the target an enemy is pursuing.
SVG Icon
An icon represented as vector paths in SVG.
Raster Icon
An icon stored as a pixel image.
Icon Font
An approach representing icons as glyphs within a font.
SVG Sprite
A collection of SVG symbols reused by referencing the required shapes.
Icon Atlas
An asset packing multiple icons into a single image or texture.
Ligature Icon
An icon approach replacing a particular text sequence with one symbol glyph.
CurrentColor Icon
An icon inheriting the surrounding text color through currentColor or a similar mechanism.
Decorative Hiding
Excluding redundant decorative content from the accessibility tree.
Non-text Contrast
Luminance contrast that makes essential interface shapes and state indicators distinguishable from their surroundings.
Redundant Coding
Communicating the same meaning through multiple cues, such as color, shape, icons, and text.
Icon State Variant
An icon variation corresponding to a state such as default, selected, or disabled.
RTL Mirroring
Adapting direction-dependent icons for right-to-left languages.
Hit Area
The actual region that accepts click or touch input.
Semantic Icon Naming
Naming icon tokens or components while distinguishing geometric form from semantic purpose.
Icon Subsetting
Reducing asset size by including only the icons actually used.
Gizmo
A general term for visual aids that display or manipulate position, direction, range, or similar properties in an editor.
Manipulator
An on-screen control for directly manipulating an object or value.
Handle
A small interactive point or region for a specific operation, such as dragging or rotation.
Translation Gizmo
A manipulation tool changing position along an axis or plane.
Rotation Gizmo
A manipulation tool changing orientation by dragging rings around axes or similar controls.
Scale Gizmo
A manipulation tool changing individual axis scales or overall size.
Universal Gizmo
A gizmo combining translation, rotation, and scaling in one tool.
Axis Handle
A handle restricting manipulation to a single axis.
Plane Handle
A handle permitting manipulation within a plane defined by two axes.
Uniform Scale
A transformation applying the same scale factor to every axis.
Non-uniform Scale
A transformation applying different scale factors to different axes.
Object Origin
The reference point where an object's local coordinate system begins.
World Space
The coordinate system shared by the entire scene.
Local Space
A coordinate system relative to an object or its parent.
View Space
The space in which positions and directions are interpreted relative to the camera.
Transform Orientation
The setting determining whether gizmo axes follow world, local, normal, or another reference orientation.
Axis Constraint
A constraint limiting manipulation to one axis or a specified combination of axes.
Angle Snapping
Aligning rotation angles to fixed increments.
Surface Snapping
Placing an object against or in alignment with another surface.
Selection Marquee
Selecting objects within a rectangle drawn by dragging.
Lasso Selection
Selecting objects within an area enclosed by a freeform curve.