ATLAS / DESIGN REFERENCE

Reference index / 텍스처·셰이더·합성 기법

Normal Distortion

법선 기반 왜곡 · dar-065c5109dc00

Distorting surface or background sampling using normals or direction vectors.

Try the example

When to use it

Shields, water, and heat.

Caveats and distinctions

An effect name does not guarantee renderer support. Check transparency, depth, color space, and the rendering pipeline. Original executable ATLAS educational implementation, not a full external production toolchain.

Implementation and classification

게임 VFX / 텍스처·셰이더·합성 기법

Sources and verification status

https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-material-expressions-reference

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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