ATLAS / DESIGN REFERENCE

Reference index / 텍스처·셰이더·합성 기법

Flipbook Animation

플립북 애니메이션 · dar-a66af4f049fe

Representing motion by playing a sequence of image frames.

Try the example

When to use it

Explosions, smoke, and splashes.

Caveats and distinctions

An effect name does not guarantee renderer support. Check transparency, depth, color space, and the rendering pipeline. An original learning example, not a complete engine pipeline.

Implementation and classification

게임 VFX / 텍스처·셰이더·합성 기법

Sources and verification status

https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-material-expressions-reference

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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