ATLAS / DESIGN REFERENCE

Reference index / 파티클 생성·수명·속성

Prewarm

프리웜·사전 진행 · dar-0f1040a37dc1

Advancing simulation before display so an effect starts as though already ongoing.

When to use it

Continuous smoke and waterfalls.

Caveats and distinctions

Particle count, emission rate, and lifetime are related, but engines configure them differently. Do not treat a product-specific formula as universal.

Implementation and classification

게임 VFX / 파티클 생성·수명·속성

Sources and verification status

https://docs.unity3d.com/Manual/ParticleSystemModules.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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