Reference index / 파티클 생성·수명·속성
Custom Particle Data
Additional values passed to shaders or logic beyond standard particle attributes.
Try the example
When to use it
Controlling individual emission, distortion, and patterns.
Caveats and distinctions
Particle count, emission rate, and lifetime are related, but engines configure them differently. Do not treat a product-specific formula as universal. An original learning example, not a complete engine pipeline.
Implementation and classification
게임 VFX / 파티클 생성·수명·속성
Sources and verification status
https://docs.unity3d.com/Manual/ParticleSystemModules.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.