ATLAS / DESIGN REFERENCE

Reference index / 뷰포트·디버그·공간 보조 표시

Camera Frustum

카메라 절두체 · dar-342efbd8add2

The three-dimensional volume defining the limits of what a camera can see.

When to use it

Checking camera placement and culling.

Caveats and distinctions

Decide whether debug visualizations should appear in gameplay. Verify that displayed shapes agree with simulation data.

Implementation and classification

기즈모·편집기 조작 / 뷰포트·디버그·공간 보조 표시

Sources and verification status

https://docs.unity3d.com/Manual/gizmos-handles-programming.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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