Reference index / 텍스처·셰이더·합성 기법
Refraction
The change in light direction at a boundary between media, or a visual approximation of it.
Try the example
When to use it
Glass, water, and energy barriers.
Caveats and distinctions
An effect name does not guarantee renderer support. Check transparency, depth, color space, and the rendering pipeline. Original executable ATLAS educational implementation, not a full external production toolchain.
Implementation and classification
게임 VFX / 텍스처·셰이더·합성 기법
Sources and verification status
https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-material-expressions-reference
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.