ATLAS / DESIGN REFERENCE

Reference index / 텍스처·셰이더·합성 기법

Refraction

굴절 · dar-3d142622cb39

The change in light direction at a boundary between media, or a visual approximation of it.

Try the example

When to use it

Glass, water, and energy barriers.

Caveats and distinctions

An effect name does not guarantee renderer support. Check transparency, depth, color space, and the rendering pipeline. Original executable ATLAS educational implementation, not a full external production toolchain.

Implementation and classification

게임 VFX / 텍스처·셰이더·합성 기법

Sources and verification status

https://dev.epicgames.com/documentation/unreal-engine/unreal-engine-material-expressions-reference

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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