Reference index / 뷰포트·디버그·공간 보조 표시
Collider Visualization
A display of shapes used for physical collision detection.
When to use it
Comparing meshes with collision boundaries.
Caveats and distinctions
Decide whether debug visualizations should appear in gameplay. Verify that displayed shapes agree with simulation data.
Implementation and classification
기즈모·편집기 조작 / 뷰포트·디버그·공간 보조 표시
Sources and verification status
https://docs.unity3d.com/Manual/gizmos-handles-programming.html
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