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Reference index / 캐릭터·오브젝트 애니메이션 기초

Vertex Animation

정점 애니메이션 · dar-03628fd8c779

Animation directly changing vertex positions rather than using bones.

When to use it

Deformations, baked fluids, and crowds.

Caveats and distinctions

Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.

Implementation and classification

게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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