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Reference index / 캐릭터·오브젝트 애니메이션 기초

Blend Shape

블렌드 셰이프 · dar-d855cb9ddbd6

Blending prebuilt vertex shapes to create expressions or deformation.

When to use it

Facial expressions, blinking, and muscle deformation.

Caveats and distinctions

Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.

Implementation and classification

게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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