ATLAS / DESIGN REFERENCE

Reference index / 캐릭터·오브젝트 애니메이션 기초

Rigging

리깅 · dar-50d60461c3ef

Building the bones, controls, and constraints used to manipulate a model.

When to use it

Preparing character animation.

Caveats and distinctions

Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.

Implementation and classification

게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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