Reference index / 캐릭터·오브젝트 애니메이션 기초
Rigging
Building the bones, controls, and constraints used to manipulate a model.
When to use it
Preparing character animation.
Caveats and distinctions
Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.
Implementation and classification
게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.