ATLAS / DESIGN REFERENCE

Reference index / 캐릭터·오브젝트 애니메이션 기초

Root Motion

루트 모션 · dar-8b2a4b9e9b1b

Applying displacement from an animation's root to the character's actual movement.

When to use it

Attack lunges and special movement.

Caveats and distinctions

Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.

Implementation and classification

게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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