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Reference index / 캐릭터·오브젝트 애니메이션 기초

Inverse Kinematics

역기구학·IK · dar-21f9b999197e

Calculating joint poses from a desired end-effector position.

When to use it

Foot planting and hand-target placement.

Caveats and distinctions

Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.

Implementation and classification

게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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