Reference index / 상태 전이·블렌딩·전투 타이밍
Recoil Animation
Movement in the opposite direction following a shot or impact.
When to use it
Firearms and heavy weapons.
Caveats and distinctions
Specify transition conditions, priorities, and cancellation rules. Verify that gameplay rules and animation events remain consistent.
Implementation and classification
게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.