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Reference index / 상태 전이·블렌딩·전투 타이밍

Recoil Animation

반동 애니메이션 · dar-059cc2061580

Movement in the opposite direction following a shot or impact.

When to use it

Firearms and heavy weapons.

Caveats and distinctions

Specify transition conditions, priorities, and cancellation rules. Verify that gameplay rules and animation events remain consistent.

Implementation and classification

게임 애니메이션 / 상태 전이·블렌딩·전투 타이밍

Sources and verification status

https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html

분야 참고문서 · 공식 링크 수록·개별 본문 미확인

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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