Reference index / 캐릭터·오브젝트 애니메이션 기초
Frame-by-frame Animation
Animation in which individual poses or scenes are drawn or specified frame by frame.
When to use it
2D characters and hand-drawn effects.
Caveats and distinctions
Character animation, gameplay position, and collision logic may be separate systems. Check engine import settings, axes, and units.
Implementation and classification
게임 애니메이션 / 캐릭터·오브젝트 애니메이션 기초
Sources and verification status
https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.