ATLAS / DESIGN REFERENCE

Reference index / VFX 최적화·제작·검수

GPU Instancing

GPU 인스턴싱 · dar-3f512f8dcbf4

Drawing the same geometry repeatedly using different instance data.

Try the example

When to use it

Large numbers of fragments and mesh particles.

Caveats and distinctions

Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost. Original executable ATLAS educational implementation, not a full external production toolchain.

Implementation and classification

게임 VFX / VFX 최적화·제작·검수

Sources and verification status

https://developer.android.com/topic/performance/rendering/overdraw

분야 참고문서 · 참고 내용 열람 · 2026-10-28

Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.

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