Reference index / VFX 최적화·제작·검수
GPU Instancing
Drawing the same geometry repeatedly using different instance data.
Try the example
When to use it
Large numbers of fragments and mesh particles.
Caveats and distinctions
Measure CPU and GPU bottlenecks on target devices. A low particle count does not necessarily mean a low rendering cost. Original executable ATLAS educational implementation, not a full external production toolchain.
Implementation and classification
게임 VFX / VFX 최적화·제작·검수
Sources and verification status
https://developer.android.com/topic/performance/rendering/overdraw
Source scope and verification status describe the existing catalog record. Publishing this page does not independently re-verify the latest library version, license, or production behavior.